Indie devs discuss why low-poly works so well for horror: "I actually think those limitations encourage weird, unique compromises"

With PlayStation’s 30th anniversary, now’s a good time to take stock of the seismic technological leaps forward each successive console generation has made. It could be easy to look back at the once-revolutionary 3D graphics on the original PlayStation and write them off as dated now that smooth 4K and ray-traced visuals are the norm.

However, there are indie developers who have been embracing this early low-poly style in their games, which have begun surfacing into the mainstream consciousness – titles such as this year’s Crow Country, as well as Fear The Spotlight, coming later this month [it’s out now! – ed from the future]. That said, this affection for low-poly visuals is nothing new. It can be traced back to Back In 1995, which was released almost a decade ago (although not ported to PS4 and Vita until 2019).

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