Final Fantasy 14's lead battle content designer on returning to the series' first MMO for a new raid, difficulty, and his dream League of Legends collaboration

Combat has been a welcome shot of consistency in Final Fantasy 14’s Dawntrail expansion so far. While the story and Job balance land unevenly among Eorzea’s many denizens, the challenge found in team-based bouts is often a point of praise.

Dawntrail’s initial content launch was our first taste, with dungeons, trials, and combat thrilling throughout. Little has changed regarding layout – dungeons are still running between mini-bads before fighting the big bad – but the mechanics of each encounter demand greater attention for that sweet ‘duty complete.’ Not to let a good thing slip, the first part of Final Fantasy 14’s Arcadion raid series landed offering equal challenge, with some corners of the community ranking the slew of encounters among the MMO’s best.

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