"We were honouring Sonic's holistic history which includes both designs": 13 years on, Takashi Iizuka reveals why Sonic Generations need twice the 'hogs

It’s no secret that major birthdays can bring about a mild feeling of crisis – many of us will have spent some time reflecting on what we’ve done with our lives, and the things we wished we’d done. It turns out that videogame characters aren’t immune from this either, and you only need to look at Sonic to see that. Sonic’s tenth anniversary in 2001 was a time of great uncertainty for Sega, and while Sonic Adventure 2 was a good game to celebrate the occasion, it served as a swan song for both the Dreamcast and the company’s time in the console market.

Five years later, Sonic The Hedgehog (commonly known as Sonic 06) arrived on Xbox 360 and PlayStation 3 and received a notably negative critical reception, marred by myriad technical issues and a setting and story that were perceived as out of character for the series. A botched Game Boy Advance conversion of the original Mega Drive game also launched in 2006, solidifying Sonic’s 15th anniversary as an occasion to forget.

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