"If your cake is trash, nobody wants to eat it": At a tough time for Destiny 2, Bungie drops an Exotic mission promising vampire vibes, a cool shotgun, and a finale with bite

Some Destiny 2 players are, we can fairly say, not in the highest spirits. Familiar events, RNG frustrations, player count woes, shallow loot pools, and endless bug complaints – plenty of them coming from me – have blunted community sentiment. That’s especially true for this Episode after the all-time high of The Final Shape’s release. Folks could use a little pick-me-up. With Act 3 of Episode 2, Revenant, Bungie’s rolled out a new Exotic mission called Kell’s Fall. It’s got a slick Exotic shotgun called Slayer’s Fang, more of the vampire energy players had been hoping to see this Episode, and some long-awaited narrative climax. A fresh mission to run with the clan is a good way to get me to log in, and I do love an Exotic shotgun. I don’t know the staying power it will have, and this update definitely isn’t a cure-all, but it is a welcome shot of stuff to do and see.

Before the mission’s release, I spoke to several developers at Bungie about the making of Kell’s Fall, its headlining shotgun, the impact of the latest narrative beats, and the surprising intricacy of the playable Scorn organ – the Scorgan – at the core of this vampire keep. We also discussed community sentiment, player fatigue, live service challenges, and the catch-22 of time-gating content. Kell’s Fall isn’t the biggest Exotic mission ever, but it is a stylish and deceptively layered space with enough secrets to – hopefully – keep us invested for a little bit.

Destiny’s vampire

(Image credit: Bungie)

Bungie’s wanted to do something with vampires for a while. With Kell’s Fall, that vision comes across with Castlevania and Splatterhouse flare, Forsaken’s Fikrul acting as our Dracula and the Barons returning for, surely, one last act. Magic mirrors, hidden doors, and undead hordes complete the look, with a huge spiral staircase for good measure. Activity designer Willie Cheng says he wanted to integrate the illusion and deception baked into vampire tropes and legends, turning away from the “definitely well-explored” blood and stakes, and imagining things like the mission’s alternate mirror world and a “rogue’s gallery” of devious allies. One of Fikrul’s trusty rogues, the Trickster, has a chance to appear in other boss encounters – one of the ways Bungie wanted to add greater variance to Kell’s Fall, alongside things like random braziers tied to puzzles.

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