Atomfall isn't Rebellion's Fallout, it's something far more interesting: "We like to think of it as X-Files in the Cold War Lake District"

What would you do if you awoke amidst a uniquely British apocalypse, without memory and any true sense of purpose? Perhaps you would wander the wildlands, settling into life as an outcast of this green and unpleasant land. Or maybe you’d follow the command of the bleeding man, blood dripping from their hazmat suit as they urge you out of your slumber and into a quarantine zone in search of The Interchange – a mysterious facility linked to the Windscale fire, one of the first nuclear accidents in recorded human history. Whatever you choose to do, Atomfall is willing to try and support it.

“Right from the outset, you can do whatever you want. You can follow whatever lines of investigation that you want. Now, given that you’ll be poorly equipped, some choices may lead to bad results,” says Ryan Greene, art director at Rebellion Developments. “Eventually, maybe you’ll understand what the cause of the accident was, and why it may have been hushed up. You’ll meet a lot of characters along the way who will have their own angles on that too, and you’re free to believe them if you want to. Even though we don’t feed it to you in a nice, sequential way, our setup makes for a really rich story. It’s kind of like one of those ‘Choose Your Own Adventure’ books we read as kids.”

Into the wilds

(Image credit: Rebellion)

Atomfall doesn’t have a traditional quest system. It’s one of the largest differentiators between this new Rebellion IP and Bethesda’s Fallout. The studio – known for its Sniper Elite series, as well as its production of 2000 AD comic books – has been influenced by serialized storytelling which underpinned classic science-fiction. “We like to think of it as the X-Files in the Cold War Lake District,” Greene laughs. “It can be difficult to wrap your head around what this game is. There are RPG-ish elements, but it’s definitely not an RPG. Atomfall is a detective game. It’s a survival game. There’s weird stuff happening and you have to adapt to it. You have to talk, you have to research, and you might have to do violence.”

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